Free TON

Playkey x Free TON Partnership Proposal I

Playkey x Free TON Partnership Proposal I

About Playkey

Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.

Playkey

  • has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
  • has 2 million playing minutes every month;
  • has a team of 45 experts;
  • has direct contracts with publishers;
  • and is rated the best cloud gaming technology on Habr.com.

KPI (initial commitment)

  • Registered users: 1,400,000
  • Unique paying users1: 10,500/month, 80,000/year
  • Average monthly payment size: $15/user
  • Growth rate: 35%/year
  • Web traffic: 250,000 visitors/month
  • Initial token request: 1,000,000
    • Distribution: 80,000*10
    • Integration: 100,000
    • Mining Reward: 100,0002
  • Subsequent token request: 42,500 TONs for every unique 10,000 paying users brought to Free TON3

Objectives

  1. Achieve mass adoption by creating a use-case of TON as a payment method in 116 countries.

  2. Achieve greater network security by inviting Playkey miners to participate in depool validation.

Execution

  1. one-time reward of up to 10 TONs per user for up to 20% of user’s payment dollar
  • a user paying
    • $15 receives 3 TONs4
    • $50 and another payment of $50 receives 10 TONs5
  1. one-time 20% bonus playing minutes to all users paying in TONs
  • must be a minimum of $15 payment to be eligible
  1. reward 37 Playkey miners with TONs
  • vested over 12 months in equal tranches
  • all distributed tokens must be staked through depool. Otherwise, the miner shall lose the remainder of vested tokens.

Cheating Prevention

Develop duplicate account prevention mechanism

Token Allocation

  • 80% - Distribution
  • 10% - Integration
  • 10% - Mining Rewards

Potential Next Steps

  • migrate current Playkey’s ERC20 token (PKT) to Free TON blockhain
  • provide depool products to Playkey miners and users

Disclaimer

Playkey has customers in the US, but no TONs will be distributed to any US persons or entities.

1 A “unique” user is counted only as 1 even if the user pays 7 times a week.

2 Playkey utilizes a network of miners who lend their computing powers. More at https://medium.com/@playkey/playkey-devlog-issue-46-3e926a0493c3

3 Such user is verified by purchasing a Playkey product with a number of TONs more than the maximum number of tokens acquirable for free.

4 It is calculated as $15*20%.

5 A user paying $15 twice would still receive the maximum amount, 10 TONs.

10 Likes

Hello! Great news! Thank you for your trust! I am very glad to your offer!

5 Likes

Playkey x Free TON Partnership Proposal I

About Playkey

Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.

Playkey

  • has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
  • has 2 million playing minutes every month;
  • has a team of 45 experts;
  • has direct contracts with publishers;
  • and is rated the best cloud gaming technology on Habr.com.

KPI (initial commitment)

  • Registered users: 1,400,000
  • Unique paying users1: 10,500/month, 80,000/year
  • Average monthly payment size: $15/user
  • Growth rate: 35%/year
  • Web traffic: 250,000 visitors/month
  • Initial token request: 1,300,000
    • Distribution: 800,0002
    • Company: 300,000
    • Integration: 100,000
    • Mining Reward: 100,0003
  • Subsequent token request:
    1. 42,500 TONs for every unique 10,000 paying users brought to Free TON4
    2. 30,000 TONs for every 10,000 recurring paying user5

Objectives

  1. Achieve mass adoption by creating a use-case of TON as a payment method in 116 countries.

  2. Achieve greater network security by inviting Playkey miners to participate in depool validation.

Execution

  1. one-time reward of up to 10 TONs per user for up to 20% of user’s payment dollar
  • a user paying
    • $15 receives 3 TONs6
    • $50 and another payment of $50 receives 10 TONs7
  1. 20% bonus playing minutes to all users paying in TONs in the next 12 months
  • must be a minimum of $15 payment to be eligible
  1. reward 37 Playkey miners with TONs
  • vested over 12 months in equal tranches
  • all distributed tokens must be staked through depool. Otherwise, the miner shall lose the remainder of vested tokens.

Development

  1. Develop duplicate account prevention mechanism
  2. Develop Free TON hot wallet for distribution to each user
  3. Create a guide on how to generate wallet via Surf and how to pay with TON
  4. Integrate TON payment system with settlement in real-time price to the existing interface

Token Allocation

  • 62% - Distribution
  • 23% - Company
  • 8% - Integration
  • 8% - Mining Rewards

Potential Next Steps

  • create various Free TON exclusive products
  • migrate current Playkey’s ERC20 token (PKT) to Free TON blockhain
  • provide depool products to Playkey miners and users

Disclaimer

Playkey has customers in the US, but no TONs will be distributed to any US persons or entities.

1 A “unique” user is counted only as 1 even if the user pays 7 times a week.

2 Vested over 12 months, subject to change based on actual demand.

3 Playkey utilizes a network of miners who lend their computing powers. More at https://medium.com/@playkey/playkey-devlog-issue-46-3e926a0493c3

4 Such user is verified by purchasing a Playkey product with a number of TONs more than the maximum number of tokens acquirable for free.

5 A recurring paying user means a user who purchases a Playkey product more than once with TONs

6 It is calculated as $15*20%.

7 A user paying $15 twice would still receive the maximum amount, 10 TONs.

3 Likes

Super! It should get the green light asap

It’s crucial not only for this partnership but all further partnerships and airdrop system implementations of any kind.
Can we ask to share the technical details of the duplicate account prevention mechanism with the Free TON community in order to formulate the best practices?

2 Likes

The biggest part of this mechanism is to give tokens to only those who actually make real money payments. No tokens will be given to merely registered or active users, eliminating most if not all of the issues with the “fake” and “spam” accounts.

We still need a way to distinguish a recurring paying user and a unique paying user, because the former is entitled to less tokens than the latter.

One idea to address this is to consider all those paying with the same credit card information as a recurring user regardless of the uniqueness of the account with which the payment is made.

For example, if Account A makes a payment with credit card holder Alice, and there is another payment made by Account B with credit card holder Alice (same person), then the payment made by Account B should be considered a recurring payment.

This also has flaws. Two siblings at the same household using two different accounts but same credit card (their parent’s) are considered one unique user, when they really are two.

We more than welcome your inputs to design this partnership most fruitful for Free TON.

2 Likes

amended several points to further clarify, for example:

Vested over 12 months, subject to change based on actual demand.

  • Develop Free TON hot wallet for distribution to each user
  • Create a guide on how to generate wallet via Surf and how to pay with TON
  • Integrate TON payment system with settlement in real-time price to the existing interface

create various Free TON exclusive products

1 Like

Question also remains how to enable Playkey’s users to acquire TONs to pay for the service. There seems to be no easy way to achieve this, and conversion rate could be severely impacted by this inconvenience.

1 Like

I like this proposal. Very nice platform, global reach with 119 countries and also focus on the paying users. The latter sets a somewhat new standard / approach. Previous partnership proposals were talking about users / active users only. A confident “yes” imho.

3 Likes

Be carefully with this project. Their token price has dropped hard and I have seen negative reviews about that project in Internet.

Please don’t use FreeTON partneship for suspicious projects funding. IMO.

I have known about Playkey since its inception. Nice to see you aboard FreetON

1 Like

Are you PKT hodler or Playkey user?

It’s one of the few working cloud gaming platforms with a real team of experts behind it. I suggest you try their very competitive product and see whether those reviews are true or not.

It is true their token price did not perform well after its ICO, but so did 99.99% of other ICOs.

Both, but we don’t expect change in price of PKT arising from this partnership. Rather, it provides incentives to their userbase to use TON for payment. This is exactly what we need in Free TON: adoption.

I think that no one can forbid your project to launch token on FreeTON blockchain.
But you want to receive FreeTON allocation for it. Why can the FreeTON community trust you? Obviously, the investors in your project have lost money. It is obvious that investors in your project have lost money.

If your platform has many users, does not have funding problems, your token has an utility, then the price of your token cannot fall so much.

Also I think you have provided too little information on how this will work. Will you use FreeTON tokens only means of payment and for staking? Will your platform use smart-contracts? What role does blockchain have in your project case? Have you consulted with FreeTON developers?

Also I think that many peoples would like to see new White Paper, roadmap and other important information about your project.

2 Likes

As far as I remember, PK has it’s own soft/interface - I suggest that some ads/news/etc should be posted there as well - during the whole project cycle.

Nextly, it’s not as easy as one may want to buy crystals. So, may be payment in crystals should be a bit less (5 to 10%?) - for the pains of obtaining the token. This is very imporant because this is the adoption (in other case - it’s just an airdrop).

I like the idea, but it has to be more detailed. Do you know the devs of PK?

Very promising partnership and well done proposal.
We shall get as many partners from different industries as we can.
Full support.

Playkey x Free TON Partnership Proposal I

About Playkey

Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.

Playkey

  • has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
  • has 2 million playing minutes every month;
  • has a team of 45 experts;
  • has direct contracts with publishers;
  • and is rated the best cloud gaming technology on Habr.com.

KPI (initial commitment)

  • Registered users: 1,400,000
  • Unique paying users1: 10,500/month, 80,000/year
  • Average monthly payment size: $15/user
  • Growth rate: 35%/year
  • Web traffic: 250,000 visitors/month
  • Initial token request: 1,300,000
    • Distribution: 800,0002
    • Company: 300,000
    • Integration: 100,000
    • Mining Reward: 100,0003
  • Subsequent token request:
    1. 42,500 TONs for every unique 10,000 paying users brought to Free TON4
    2. 30,000 TONs for every 10,000 recurring paying user5
  • Playkey’s TON address is 0:5aac0e6169b3efc36f18b37eb9c37f9f11eb86c56c882b5845e69a0b3128330a

Objectives

  1. Achieve mass adoption by creating a use-case of TON as a payment method in 116 countries.
  2. Achieve greater network security by inviting Playkey miners to participate in depool validation.

Execution

  1. one-time reward of up to 10 TONs per user for up to 20% of user’s payment dollar
  • a user paying
    • $15 receives 3 TONs6
    • $50 and another payment of $50 receives 10 TONs7
  1. 20% bonus playing minutes to all users paying in TONs in the next 12 months
  • must be a minimum of $15 payment to be eligible
  1. reward 37 Playkey miners with TONs
  • vested over 12 months in equal tranches
  • all distributed tokens must be staked through depool. Otherwise, the miner shall lose the remainder of vested tokens.

Development

  1. Develop duplicate account prevention mechanism
  2. Develop Free TON hot wallet for distribution to each user
  3. Create a guide on how to generate wallet via Surf and how to pay with TON
  4. Integrate TON payment system with settlement in real-time price to the existing interface

Token Allocation

  • 62% - Distribution
  • 23% - Company
  • 8% - Integration
  • 8% - Mining Rewards

Potential Next Steps

  • create various Free TON exclusive products
  • migrate current Playkey’s ERC20 token (PKT) to Free TON blockhain
  • provide depool products to Playkey miners and users

Disclaimer

Playkey has customers in the US, but no TONs will be distributed to any US persons or entities.

1 A “unique” user is counted only as 1 even if the user pays 7 times a week.

2 Vested over 12 months, subject to change based on actual demand.

3 Playkey utilizes a network of miners who lend their computing powers. More at https://medium.com/@playkey/playkey-devlog-issue-46-3e926a0493c3

4 Such user is verified by purchasing a Playkey product with a number of TONs more than the maximum number of tokens acquirable for free.

5 A recurring paying user means a user who purchases a Playkey product more than once with TONs

6 It is calculated as $15*20%.

7 A user paying $15 twice would still receive the maximum amount, 10 TONs.

1 Like

Playkey x Free TON Partnership Proposal I

About Playkey

Playkey (https://playkey.net) is a cloud gaming company that brings ultra graphics gaming experience to any computer by utilizing central as well as distributed network of computers.

Playkey

  • has users in 119 countries including Russia, Ukraine, US, Hungary, Kazakhstan, UK, Germany, France, Italy, Poland, Spain, Latvia, Netherlands, Belgium, Moldova, Belorussia;
  • has 2 million playing minutes every month;
  • has a team of 45 experts;
  • has direct contracts with publishers;
  • and is rated the best cloud gaming technology on Habr.com.

KPI (initial commitment)

  • Registered users: 1,400,000
  • Unique paying users1: 10,500/month, 80,000/year
  • Average monthly payment size: $15/user
  • Growth rate: 35%/year
  • Web traffic: 250,000 visitors/month
  • Initial token request: 1,300,000
    • Distribution: 800,0002
    • Company: 300,0003
    • Integration: 100,000
    • Mining Reward: 100,0004
  • Subsequent token request:
    • 42,500 TONs for every unique 10,000 paying users brought to Free TON5
    • 30,000 TONs for every 10,000 recurring paying user6
    • Cap is 230,000 TONs78
  • Playkey’s TON address is 0:5aac0e6169b3efc36f18b37eb9c37f9f11eb86c56c882b5845e69a0b3128330a

Objectives

  1. Achieve mass adoption by creating a use-case of TON as a payment method in 116 countries.
  2. Achieve greater network security by inviting Playkey miners to participate in depool validation.

Execution

  1. one-time reward of up to 10 TONs per user for up to 20% of user’s payment dollar
  • a user paying
    • $15 receives 3 TONs9
    • $50 and another payment of $50 receives 10 TONs10
  1. 20% bonus playing minutes to all users paying in TONs in the next 12 months
  • must be a minimum of $15 payment to be eligible
  1. reward 37 Playkey miners with TONs
  • vested over 12 months in equal tranches
  • all distributed tokens must be staked through depool. Otherwise, the miner shall lose the remainder of vested tokens.

Development

  1. Develop duplicate account prevention mechanism
  2. Develop Free TON hot wallet for distribution to each user
  3. Create a guide on how to generate wallet via Surf and how to pay with TON
  4. Integrate TON payment system with settlement in real-time price to the existing interface

Token Allocation

  • 62% - Distribution
  • 23% - Company
  • 8% - Integration
  • 8% - Mining Rewards

Potential Next Steps

  • create various Free TON exclusive products
  • migrate current Playkey’s ERC20 token (PKT) to Free TON blockhain
  • provide depool products to Playkey miners and users

Disclaimer

Playkey has customers in the US, but no TONs will be distributed to any US persons or entities.

1A “unique” user is counted only as 1 even if the user pays 7 times a week.

2Distribution is vested over 12 months, subject to change based on actual speed of distribution.

3Company is distributed over 12 months, after 10% upfront payment.

4Playkey utilizes a network of miners who lend their computing powers. More at https://medium.com/@playkey/playkey-devlog-issue-46-3e926a0493c3

5Such user is verified by purchasing a Playkey product with a number of TONs more than the maximum number of tokens acquirable for free.

6A recurring paying user means a user who purchases a Playkey product more than once with TONs.

7Cap is calculated as (4.25×80000×0.5)+(3×40000×0.5), where the conversion of unique paying users is assumed at 50%, and recurring paying user assumed at 20% out of those 50%.

8This is to change based on actual performance.

9This distribution is calculated as $15*20%.

10A user paying $15 twice would still receive the maximum amount, 10 TONs.

1 Like

Very good partherships! Go go go guys!