Partnership proposal: World of Dogs
About World of Dogs
World Of Dogs is a large-scale Telegram game that takes place in the original dog universe (t.me/WorldDogs_bot), where each player goes from a puppy to an experienced dog warrior, taking part in various game features.
Main project components
- Lor. Puppy Way. Training
- Hostile factions - the Horde and the Alliance
- Large-scale PvP battles
- PvE battles against Bosses Dungeons
- Clans and their capabilities
- Game resources, things, equipment and Fighting Power.
KPI (initial commitment)
- Total active project players: 149,126
- Initial token request: 550,000 TON Crystals
- Additional tokens based on the following KPI: 300,000 Tons for every 100,000 new users brought to the Free TON network
Motivation & Goals
- Growth and development of Free TON through on of the most active communities in Telegram
World of Dogs undertakes to promote Free TON among its user base of players. The gaming community in Telegram is one of the most active and involved. They are happy to accept and help distribute new formats of game mechanics and handy tools.
- Ensure recognition and wallet installation throughout its gaming users and their gaming audience of community members.
World of Dogs and its community have an extensive system of game mechanics, which tightly intersect with all aspects of Telegram. People on Telegram who play World of Dogs are true fans of this site. This audience will actively use tokens with great loyalty in order to receive airdrops, participate in quests and contests, execute tasks and disseminate information about Free TON and the TON Crystal.
Goal achievement toolset
The user can spend Tons on a large assortment of game items and activities and these will grow exponentially, including:
Carrying out operations at the exchange, purchase of inventory
Buying chests, gold, energy, electives
Buying items in the wizard’s shop, premium passes
Donation for clan development
Special offers, which can be purchased exclusively for Tons: Platform of quests for project users, various chat rooms and channels, administrators and other closed Telegram communities
Quests with activities within the project
Quests related to the distribution of articles/posts on social networks and sites
Passing a series of quests with predetermined tasks
Localization of the project in new markets so that more countries become aware of it and respectively so will the interest in the TON Crystal grow as a result. We are planning to implement the project in Chinese, Korean, Spanish, Portuguese, French, German, Arabic and other languages.
Bounty Campaign: Channel and chat administrators, referrers, active players, etc. will receive tokens for performing simple tasks.
Airdrop: AirDrop among World of Dogs user base.
Contests and giveaways: Conducting events, tournaments, contests, quests, etc. among players and project partners.
Key to audience activity
The team has a very negative attitude toward various kinds of gameplay automation, multi accounts and bagozers.
The key to the prosperity of our community is daily activities, including chatting, helping low-level players, and creating a warm atmosphere. We often hold contests, tournaments and other activities for creative individuals.
In order to protect players and prevent the possibility of percentage automation, we have developed an anti-fraud system and introduced captcha.
Other game features
World of Dogs has developed additional mechanics to allow players to earn resources, awards and achievements.
- Walks. Developed 4 locations for dog walks with 250+ possible outcomes (awards in the form of resources, bonuses and debates in gameplay) and 1,500 variations of texts for outcomes.
- House of the hero with the ability to Snack and Dream.
- Daily quests with 500+ task variations.
- Gaming House: 3 mini-games (find the bone, lucky number, 5 of 36).
- Referral multi-level system with regular contests.
- More than 100 different types of game achievements and titles.
- Total active project players: 149 126 (We are positioned to reach 2,000,000 million players in 2021.)
- Daily audience growth: 300-2000 players
- Bank Card (Visa/MasterCard)
- TON (technically ready, can be deployed in 7 bus.days)
- Online payment systems (QIWI, Yandex.Money, other)
- For distribution: 80%
- For integration: 20%